Actua’s Maker Mobile is a moving maker space full of exciting science & technology in robotics, computer science, and more, inspiring participants to experiment with hands on learning and to create their own innovations.
Actua’s Maker Mobile Workshops are:
FREE! Actua covers all costs associated with these workshops including accommodations, travel, and materials
For K-12 Classrooms: There are workshops designed for all grades from K-12!
By Youth for Youth: Actua instructors are university participants and recent graduates who are passionate about inspiring ALL youth.
Hands on: Our workshops focus on experiential learning that is both engaging & educational. Featuring exciting demonstrations, interactive experiments, and hands-on activities, our workshops will spark participants’ interest and generate excitement about STEM topics.
Workshops are designed to be 90 minutes in length.
We can only run 1 workshop per time slot for up to 30 participants at a time. Hosting workshops in one room and rotating classes through is recommended. If needed, instructors can travel between classrooms.
All materials and supplies needed for the workshop will be supplied by Actua. Use of classroom projector screen and whiteboard/chalkboard may be needed.
A teacher or staff member must remain present for the duration of the workshop.
To Book an Actua Maker Mobile Workshop at Your School:
Review the Workshop Offerings below to learn about the workshop topics. Confirm your interest in hosting the Maker Mobile and coordinate with Actua to find dates that will work for your school and the Maker Mobile tour dates!
Once dates have been confirmed with Actua, you will need to coordinate with the teachers at your school to collect the following information:
Number of participants
Workshop topics desired
Next, please complete the School Registration Form below for your entire school’s workshop requests.
Actua will review your school’s workshop requests and confirm the school schedule with you before the planned visit.
Please note that Actua will do their best to accommodate all workshop requests for your school, but may need to make alternate arrangements based on extenuating circumstances and date availability.
This workshop about conductivity is ideal for kindergarten to grade 2. Using energy sticks, participants will test and sort the materials around them for their conductive properties. Participants will then use their newfound knowledge of electricity to create a simple circuit using electrically conductive materials!
Gr. 3 and Up Making Canadian Makers
What’s the difference between a good idea and an innovation? How do you become a maker, an innovator? In this hands-on workshop, participants will work in groups to design, iterate, and prototype a vehicle that enhances safety on the road. On the way, they will learn the skills and attitudes of Canadian problem solvers and entrepreneurs before them. Participants will test their design and drive their prototypes using a Sphero robot as a motor.
Gr. 3-4 Exploring Habitats with Sphero
This grade 3-4 workshop gets participants thinking about habitat through the eyes of an Arctic Fox and a small programmable robot, a Sphero! Using their measurement skills in math, participants will design a path for the Sphero to follow and simulate research into an Arctic Fox’s den. Participants will practice making qualitative and quantitative observations while exploring the role of math when they get to go behind the scenes and code the robot themselves!
Gr. 5-6 Micro: Bit by Bit
In this grade 5-6 workshop, participants will use the engineering design process to explore how motion and forces act on mechanical systems. Later, participants will use Micro:bit, a tiny programmable computer, to program their own mechanical inchworm and find out which inchworm can win the race!
Gr. 7 and Up Musical Production: Makey Makey-ing it Happen
In this 90-minute activity, participants will have the opportunity to explore electronic music and how it is produced. Using a piece of drum machine software called Hydrogen, participants will learn about producing songs by exploring different drum sounds and programming them. After creating their own beat or song, participants will get creative and use a Makey Makey microcontroller to create an electronic instrument using a Scratch program as a musical output.
Gr. 7-8 Art & Mathematics: Coded Patterns
Participants will explore the connections between art and math by using Spheros to code their own drawing machine and by creating their own tessellations. After learning what a tessellation is, the rules that govern them and different types of tessellations, participants will create their own tessellation from their imagination. Then, using block coding and by constructing a drawing machine out of a Sphero, participants will use robots to create drawings, learning how to code and how to use math and graphs to create drawings.
Gr. 9-12 Internet Everywhere
What is the Internet of Things? Hardware and software come together in this programming and design challenge as participants dissect a weather station in order to make their own and program it using a Makey Makey microcontroller and visual “block” coding. Participants will develop apps that alert communities to potential weather hazards using the fundamental principles of computer science and the Internet of Things.
Actua is Canada’s leading STEM outreach organization representing a network of 40 university and college based members who annually inspires over 300,000 youth in 500 communities in hands-on science, technology, engineering and mathematics (STEM) experiences. Actua focuses on engaging underserved and underrepresented youth through customized national programs for girls, youth in remote and Northern communities, Indigenous youth, and youth facing socioeconomic challenges.